PERSONAL WORKS, DnD SKETCHES, MISCELLANEOUS COMMISSIONS
derelict space vessel
thrash_race_5
runner
stradle4
client: Pear Therapeutics
Client: Pear Therapeutics
Orbital Shower Room
Namu 1000-Eyes
Machine Island of Helona
violence in DnD
infidelity in DnD
Andromeda and Co.
Lucatiel of Mirra
Lena Headley as Cercei Lannister
Heliosphere by Ben Jelter
gargoyle abuse in DnD
priestess
_anubis
Unity Development

Some samples from more or less recent projects developped in Unity 3D

A simple turntable of 3d character models created for Superstar's Hobby Kids Golf.  Click the image to launch 3d viewer

Hobby Kids Golf models tuntable

An animated UI main menu for the game AR Kicker by Superstar.

arkicker_tumb.png
The Cartooner Project

I produced a series of 50 illustrations for cards pertaining to the boardgame Cartooner, by Mockman Press. Here you can see some of them. If you are curious about Cartooner, The Fast & Furious Game of Drawing Comics, you can check it out HERE!

sci-fi
monsters
happyEnding
fantasy
historical
international
horror
mystery
exposition
musical
emo
disaster
destiny
cosmic
gadgets
cliffhanger
adventure
animals
cameo
awesome
action
Cameo_Tarzan
catchphrase
tragedy
superheroses
simplicity
villain
worlds
violence
trendy topics
secret trend
movie deal
PAPERCHASE 3

In 2016 I worked on the Paperchase 3 project for NurdyMuny, in sunny beautiful Sacramento, CA. You can see here some of the character stuff I did there and some of the mockups for the UI and overall game look. Sadly, this project was not completed, but some of the levels were released as an expansion for Paperchase 2.

MAP2
UI_mocks
feedbacks
dialogue_test_screen
char1
movie_mockup4
chars3
chars2
aku_2
tree2
promo_poster_smal_revised
DUSK

In 2011 I worked at Rocket Ninja where I was asked to develop concepts for a web-based strategy fighting game called first "Creatures Of The NIght" and then "Dusk". Character concepts ALL DAY! But the good times could not last. While the two "game designers" watched cat videos and played games on their laptops, the CEO wanted to shift gears and create a 3d avatar chat application so after the art for the project was build and the thing was basically a fully functioning program ready for deployment, it was scrapped because there was no balancing and because the marketing budget was redirected towards the social chat project. Which failed miserably.

Loading screen for Dusk
The Doctor
The bunker
NPC concepts
A ruined mall
Desert Ruins
Werewolf head studies
Costume designs: human
General Kali
More NPCs
A guide to desert ruins
Even more NPCs
The Abomination

© 2018 Konstantin Pogorelov. Created with WIX.

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